Red Mile Entertainment http://www.redmileentertainment.com Just another WordPress weblog Sun, 30 Mar 2008 22:42:34 +0000 http://wordpress.org/?v=2.5.1 en Red Mile Entertainment Restructures Operations; Appoints Simon Price as President http://www.redmileentertainment.com/2008/03/05/red-mile-entertainment-restructures-operations-appoints-simon-price-as-president/ http://www.redmileentertainment.com/2008/03/05/red-mile-entertainment-restructures-operations-appoints-simon-price-as-president/#comments Wed, 05 Mar 2008 19:52:52 +0000 puck http://www.redmileentertainment.com/2008/03/05/red-mile-entertainment-restructures-operations-appoints-simon-price-as-president/ SAUSALITO, Calif., March 5, 2008 - Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, today announced that it is restructuring its operations.

“We are going through a significant reorganization and changing our product distribution strategy,” said Chester Aldridge, CEO. “We are restructuring our operations to substantially reduce operating costs and optimize our distribution model so that we can deploy a greater proportion of our capital into product development and maximize the value of the properties we own or control.”

As part of the restructuring process, Red Mile has appointed Simon Price as its new President. Mr. Price replaces Glenn Wong, who resigned from the Company effective February 29, 2008.  Mr. Price has served Red Mile in a consulting role since the company’s formation in 2004.  He has assisted the company in its efforts to identify and secure rights to key franchise titles, and has provided support on product development strategy. As part of the restructuring plan, the Company’s Chief Financial Officer, Ben Zadik, resigned effective March 1, 2008, but will remain with the company in a consulting role for at least the next 60 days.

“Red Mile is at a critical stage in its progression as a publisher of world-class game franchises,” said Mr. Price. “We are making changes to streamline costs while increasing our focus on the development of high-quality games. I am excited to have the opportunity to work with Chester and the Red Mile team during this transition.”

Prior to joining Red Mile, Mr. Price was a market analyst with International Development Group, a video game consulting company based in San Francisco, California, where he consulted for leading video game publishers, hardware manufacturers, retailers and investment banks. Mr. Price remains on the IDG advisory team.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms. For more information about Red Mile Entertainment, Inc. please visit our web site at http://www.redmileentertainment.com.

Media Contact
Todd Weimer
415-328-3242

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Ben Zaddick http://www.redmileentertainment.com/2008/03/03/ben-zaddick/ http://www.redmileentertainment.com/2008/03/03/ben-zaddick/#comments Tue, 04 Mar 2008 01:05:18 +0000 puck http://www.redmileentertainment.com/2008/03/03/ben-zaddick/ Prior to Red Mile, Mr. Zadik was the International Controller for AMB Property Corporation, a $5 billion international publicly traded owner and operator of industrial real estate in world wide markets where he was responsible for overseeing the financial planning and reporting for AMB’s operations in Asia, Europe, Mexico and Canada.

Prior to AMB, Mr. Zadik was the Assistant Controller for Sangstat Medical Corporation, an international publicly traded biopharmaceutical company acquired by Genzyme Corporation for $680 million. Prior to Sangstat, Mr. Zadik was a finance manager for Netopia, a broadband customer premises equipment and broadband services provider acquired by Motorola for $208 million.

Mr. Zadik began his career with PricewaterhouseCoopers where he worked in both the Assurance and International Tax Group. Mr. Zadik is a CPA in the United States and a Chartered Accountant in Canada.

Mr. Zadik served as Red Mile CFO from June 2006 through to February 29, 2008.

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SimCityTM Co-Creator Jeff Braun Joins Red Mile Entertainment as Strategic Advisor http://www.redmileentertainment.com/2008/02/12/simcitytm-co-creator-jeff-braun-joins-red-mile-entertainment-as-strategic-advisor/ http://www.redmileentertainment.com/2008/02/12/simcitytm-co-creator-jeff-braun-joins-red-mile-entertainment-as-strategic-advisor/#comments Tue, 12 Feb 2008 21:13:27 +0000 puck http://www.redmileentertainment.com/2008/02/12/simcitytm-co-creator-jeff-braun-joins-red-mile-entertainment-as-strategic-advisor/ SAUSALITO, Calif., Feb 12, 2008 - Red Mile Entertainment, Inc. (OTC Bulletin
Board: RDML), a worldwide developer and publisher of interactive entertainment software, today announced that Jeff Braun, the renowned co-creator of the SimCityTM franchise and co-founder of Maxis (now part of Electronic Arts) has joined Red Mile’s strategic advisory team.

Mr. Braun has a game industry career that spans more than 20 years, which began when he co-founded Maxis with Will Wright in 1987.  Mr. Braun has been a key contributor to more than 25 games throughout his career and is a noted speaker and author on both the creative and business sides of the industry.

The appointment of Braun as an advisor is the latest in a series of key strategic moves by Red Mile since it first came to prominence as a publisher with the release of its first franchise title, Heroes of the Pacific, in 2005.  In February 2007, the company appointed Glenn Wong, former President of Electronic Arts Canada, as its President and Chief Operating Officer, and in late 2007 it secured the game rights to Frank Miller’s Sin City, a major license.

“Red Mile got my attention when it licensed Frank Miller’s Sin City.  The opportunity to work with a company that has the rights to such an influential Frank Miller property is very compelling,” said Braun. “The next big challenge for Red Mile will be to turn this property into a triple-A game and make the transition to a top-tier publisher. I believe their development strategy, in addition to the management experience of Glenn Wong, are key steps toward achieving this goal.”

“Jeff brings a deep understanding of video games that is unparalleled in the industry,” stated Red Mile CEO Chester Aldridge. “SimCityTM was the genesis of one of the best-selling games of all time and Jeff’s experience working with this and many other leading game franchises will be of great value to us.”

About Red Mile Entertainment, Inc.  
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms. For more information about Red Mile Entertainment, Inc. please visit our web site at http://www.redmileentertainment.com/.

Media Contacts:
Todd Weimer
(415) 339-4242

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Red Mile Entertainment and MTV Games Release Gameplay Details for Jackass(TM) the Game DS http://www.redmileentertainment.com/2008/01/03/red-mile-entertainment-and-mtv-games-release-gameplay-details-for-jackasstm-the-game-ds/ http://www.redmileentertainment.com/2008/01/03/red-mile-entertainment-and-mtv-games-release-gameplay-details-for-jackasstm-the-game-ds/#comments Thu, 03 Jan 2008 18:52:19 +0000 puck http://www.redmileentertainment.com/2008/01/03/red-mile-entertainment-and-mtv-games-release-gameplay-details-for-jackasstm-the-game-ds/ New Year’s Resolution: Go Head to Head With Your Jackass Friends
SAUSALITO, CA –Jan 3, 2008
— Red Mile Entertainment (OTC BB:RDML.OB), a worldwide developer and publisher of interactive entertainment software, and MTV Games, part of Viacom’s MTV Networks (NYSE:VIA - News) (NYSE:VIA-B - News) and publisher of innovative interactive products, announced today that Jackass the Game DS for the Nintendo DS(TM) will be shipping to stores nationwide January 15, 2008. The title joins the previously launched versions for the PlayStation®2 computer entertainment system and the PSP(TM) (PlayStation® Portable) system.

Inspired by the popular Jackass MTV television and movie series, Jackass the Game DS will provide endless hours of entertainment, insane stunts, mind-numbing antics, and ridiculous pranks as players take on the roles of Johnny Knoxville, Steve-O, Jason “Wee-Man” Acuña and many others from the Jackass crew. New to the DS version are five huge free-roaming, “sandbox” environments, from snow-capped mountains to sunny coastlands. Players will explore these richly detailed playgrounds while performing outrageous stunts and discovering crazy collectibles and hidden power-ups. Jackass the Game DS takes advantage of the platform’s unique features, offering a variety of multiplayer modes where players compete head to head. Want to be a hot dog, matador, or good old Uncle Sam? Unlock hidden costumes that can make you look like an even bigger jackass!

“Jackass is one of the most recognizable and entertaining properties in today’s culture, and the DS game delivers the type of daring stunts, crazy pranks and wacky antics that fans are accustomed to,” said Chester Aldridge, CEO of Red Mile Entertainment. “By extending the Jackass video game series onto the Nintendo DS, we are expanding the audience for that platform while still appealing to its current installed base and demographic.”

The independent Entertainment Software Rating Board (ESRB) has rated Jackass the Game DS “T” for Teen; descriptors include crude humor, language, mild blood, mild violence, and partial nudity. For more information about the ESRB visit http://www.esrb.org/.

For more information about Jackass the Game DS, please visit: http://www.jackassthegame.com/.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms. Red Mile has published a number of innovative titles. In 2005, Red Mile successfully launched its first franchise game, Heroes of the Pacific, for multiple platforms including the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and the PC.

About MTV Games
MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complements the core values of the MTV Networks brands.

About MTV Networks
MTV Networks, a unit of Viacom (NYSE:VIA - News) (NYSE:VIA-B - News), is one of the world’s leading creators of programming and content across all media platforms. MTV Networks, with 130 channels worldwide, owns and operates the following television programming services — MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.

Contact:
Media Contacts
Reverb Communications, Inc.
David Bruno
209-586-1495, ext. 115
david@reverbinc.com

Tracie Snitker
(209) 586-1495, ext. 104
tracie@reverbinc.com

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Red Mile Entertainment Licenses Epic Games’ Unreal Engine 3 http://www.redmileentertainment.com/2007/12/21/red-mile-entertainment-licenses-epic-games-unreal-engine-3/ http://www.redmileentertainment.com/2007/12/21/red-mile-entertainment-licenses-epic-games-unreal-engine-3/#comments Fri, 21 Dec 2007 07:04:42 +0000 puck http://www.redmileentertainment.com/2007/12/21/red-mile-entertainment-licenses-epic-games-unreal-engine-3/ Sausalito, CA - December 20, 2007 - Red Mile Entertainment, Inc. (OTC Bulletin Board: RDML) announced today that it has entered into an agreement to license the Unreal Engine 3 from Epic Games, Inc. for use in its upcoming Sin City video game.

“The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our Sin City video games,” said Glenn Wong, president and COO for Red Mile. “The engine has powered several of the best-selling games of all time and I am very glad we have the opportunity to arm our developers with such a world-class product.”

“We’re extremely excited to be working with Red Mile,” said Mark Rein, vice president of Epic Games, Inc. “We have been Frank Miller / Sin City fans for a long time and are pleased that our technology will be a key factor, and we’re confident that they’re going to make a great game with it.”

About Unreal Engine 3
The award-winning Unreal Engine is known for cutting-edge graphics and a best-of-breed toolset. Unreal Engine 3 maintains those features while adding massive world support, multi-processor support, next-generation console optimizations, and one of the most mature tool pipelines in the industry. Unreal Engine 3’s new toolset is designed specifically to accelerate developers’ productivity for ultra-complex, next-generation content. Additional information on Unreal Engine can be obtained at http://www.unrealtechnology.com/.

About Epic Games
Epic Games, Inc., based in Cary, NC and established in 1991, develops cutting-edge games and cross-platform game engine technology. The company has created multiple million-selling, award-winning titles in its Unreal series, recently shipping “Unreal Tournament 3″ for PC and PlayStation 3.  Epic’s breakthrough game, “Gears of War,” sold over 4 million copies and was awarded overall Game of the Year for 2006 by the Academy of Interactive Arts & Sciences, Game Developers Choice Awards, GameSpot, GamePro and many others. Epic is also responsible for the Unreal Engine, which is the underlying technology for a wide range of games including the Game Critics Awards’ Best Console Game and Spike TV’s 2007 RPG of the Year “Mass Effect” by BioWare and the 2007 BAFTA Best Game and Spike TV Game of the Year “BioShock” by 2K Games. Epic’s Unreal Engine 3 is the current holder, and three-time consecutive winner, of Game Developer magazine’s Front Line award for Best Game Engine. Epic was also recognized as 2006 Studio of the Year by Spike TV, Developer of the Year by Official Xbox Magazine and 2007 Large Company of the Year by the North Carolina Technology Association. Additional information about Epic can be obtained through the Epic Games Web site at http://www.epicgames.com/.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms. For more information about Red Mile Entertainment, Inc. please visit our web site at http://www.redmileentertainment.com/.

Epic, Epic Games, Unreal, Unreal Tournament and Gears of War are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.  All other trademarks are the property of their respective owners.

Contact:
Media Contact:
Reverb Communications, Inc.
David Bruno
209-586-1495 Ext. 115
david@reverbinc.com

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Heroes Over Europe http://www.redmileentertainment.com/2007/12/18/heroes-over-europe/ http://www.redmileentertainment.com/2007/12/18/heroes-over-europe/#comments Tue, 18 Dec 2007 22:12:44 +0000 puck http://www.redmileentertainment.com/2007/12/18/heroes-over-europe/ Coming soon!

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Red Mile Entertainment Announces “Heroes over Europe” for the PLAYSTATION(R)3, Xbox 360(R) and Windows PC http://www.redmileentertainment.com/2007/12/18/red-mile-entertainment-announces-heroes-over-europe-for-the-playstationr3-xbox-360r-and-windows-pc/ http://www.redmileentertainment.com/2007/12/18/red-mile-entertainment-announces-heroes-over-europe-for-the-playstationr3-xbox-360r-and-windows-pc/#comments Tue, 18 Dec 2007 21:09:08 +0000 puck http://www.redmileentertainment.com/2007/12/18/red-mile-entertainment-announces-heroes-over-europe-for-the-playstationr3-xbox-360r-and-windows-pc/ Sequel to Hit Flight Combat Game, “Heroes of the Pacific”

SAUSALITO, CA–(MARKET WIRE)–Dec 18, 2007 — Get ready to scramble! Red Mile Entertainment, Inc. (OTC BB:RDML.OB - News), a worldwide developer and publisher of interactive entertainment software, today announced that it will bring “Heroes over Europe,” the next game in the critically acclaimed “Heroes” flight combat franchise, to the PLAYSTATION®3 computer entertainment system, Xbox 360® video game and entertainment system from Microsoft, and Windows PC.

Developed by Transmission Games (formerly known as IR Gurus) in Melbourne, Australia, and powered by an all-new engine, “Heroes over Europe” revisits the action in the key European air battles of World War II. “Heroes over Europe” follows the stories of three allied pilots and their actions in the war, from the invasion of France to the devastation of Berlin in 1945. “Heroes over Europe” is set to raise the bar for flight combat games, featuring new and unique game modes, a deeper and more comprehensive online focus and cutting-edge graphics. The console games are expected to be available for purchase in Fall of 2008 with the Windows PC version shipping soon after in early 2009.

“‘Heroes of the Pacific’ established Red Mile as a leading publisher in the air combat genre,” said Glenn Wong, President and Chief Operating Officer of Red Mile Entertainment. “Transmission Games is building on the excellent groundwork it laid with the first game, and based on what we’ve seen so far, it looks set to deliver a truly stunning follow-up that will thrill armchair pilots everywhere.”

About the “Heroes” Flight Combat Franchise
“Heroes over Europe” is the sequel to “Heroes of the Pacific,” which was published in 2005 on the PlayStation®2 computer entertainment system, the Xbox video game system from Microsoft, and the PC, and has sold more than 600,000 units worldwide. Both titles are developed by Transmission Games in Melbourne, Australia. “Heroes over Europe” has not yet been rated by the ESRB. For more information, please visit www.heroesovereurope.com.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms. For more information about Red Mile Entertainment, Inc. please visit our web site at http://www.redmileentertainment.com.

Microsoft, Xbox 360 and the Xbox logos are either registered trademarks or trademarks of Microsoft Corporation in the U.S. and/or in other countries and are used under license from Microsoft.

PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc.

Red Mile Entertainment, Inc. 4000 Bridgeway, Suite 101 Sausalito, CA 94965 415-339-4240

Contact:
Media Contact:
Reverb Communications, Inc.
David Bruno
209-586-1495 Ext. 115
david@reverbinc.com

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Red Mile Secures Key Talent for Sin City Game http://www.redmileentertainment.com/2007/10/18/red-mile-secures-key-talent-for-sin-city-game/ http://www.redmileentertainment.com/2007/10/18/red-mile-secures-key-talent-for-sin-city-game/#comments Thu, 18 Oct 2007 19:57:39 +0000 puck http://www.redmileentertainment.com/2007/10/18/red-mile-secures-key-talent-for-sin-city-game/ SAUSALITO, Calif., Oct 18, 2007 — Red Mile Entertainment, Inc. (OTC Bulletin Board: RDML), a worldwide developer and publisher of interactive entertainment software, today announced it has engaged acclaimed video-game industry writing and production talent to participate in the development of Red Mile’s upcoming game based on multi-award-winning creator/writer/artist Frank Miller’s Sin City graphic novels and comic books.

Accomplished game and animation veteran, Flint Dille, will spearhead the design, scriptwriting, story generation, and overall production of “Sin City: The Game” (working title). Dille has twenty years of game experience to his name, and has twice won “Story of the Year” for his work on The Chronicles of Riddick: Escape from Butcher Bay and on Dead to Rights. In addition to his solid game and animation credentials, Dille is also a close friend of Sin City creator, Frank Miller — enough so that Miller named the storyteller in his epic 300 “Dilios.” “Frank and I met during what I call our ‘professional adolescence’ when he was doing the Dark Knight and I was doing the Transformers cartoon series,” says Dille, “and we’ve been great friends ever since.” About the Sin City game, Dille adds, “Frank and I have been having a party coming up with nasty stuff for the game. In true Sin City fashion, some old characters will return, new characters will appear and — without giving anything away — probably die horribly. It’s great to be working with the Red Mile team on this project: They clearly share Frank’s and my commitment to bringing a new and true Sin City to interactive life.”

Also participating in the game’s development is Union Entertainment. Union’s video-game producer credits include The Red Star and this year’s breakout hit, The Darkness. Union generated the original Sin City concept document that first got Miller interested in adapting Sin City as a video game, and was central to setting up the Sin City project with Red Mile. “Sin City is one of a select few properties that everyone agrees is ideal for video games,” said Union President, Richard Leibowitz, “and we’re very proud to help make that happen.”

“Flint and Union bring a deep and broad array of video game experience to Sin City and they’ll be integral to Red Mile’s creating a video game experience that delivers on gamers’ and fans’ expectations,” said Chester Aldridge, CEO of Red Mile Entertainment.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive-entertainment software. Red Mile creates, incubates, and licenses premier intellectual properties and develops products for console video-game systems, personal computers, and other interactive entertainment platforms. For more information about Red Mile Entertainment, Inc. please visit our web site at http://www.redmileentertainment.com.

About Union Entertainment, LLC
Union Entertainment is a talent management and production company specializing in video games. Union has been instrumental in designing, packaging, writing, developing, producing and/or providing talent for video games that have collectively amassed more than half-a-billion dollars at retail. As a producer, Union works with top talent to develop and produce video games and feature films through major publishers and studios. In addition, Union manages a roster of top console and handheld video game development companies, writers, designers and artists. Union enjoys unparalleled success in the marketplace, direct access to publishers, extensive relationships with Hollywood studios and talent agencies, and a firm grasp of the entertainment business.

About Flint Dille
Flint Dille is one of the most experienced and respected creators in the video game business today. Flint’s career includes extensive animation writing, editing, and/or producing for hit television animation programs including G.I. Joe, Inhumanoids, The Transformers animated feature, and American Tail II: Fievel Goes West. Flint is also active in the live-action feature film business, having co-created and co-executive produced Dimension’s 2005 cult horror film, Venom (aka Backwater). Flint is consistently the game publisher’s “go-to” writer for major franchise properties, including Fantastic Four 2, The Chronicles of Riddick:
Escape from Butcher Bay, Teen Titans, Dead to Rights, Superman Returns, James Bond: Tomorrow Never Dies, Soviet Strike, Nuclear Strike, and two upcoming projects official announcements for which are pending. In addition to his full slate of video game work, Flint has an original game/multimedia property in development and a book about video game writing (co-written with his frequent writing partner John Zuur Platten) that is expected to be published within the year. Flint, grandson of the creator of Buck Rogers, has also written for comics and worked for game company, TSR.

About Frank Miller
Frank Miller first came to prominence drawing and/or writing comics properties such as Spider-Man, Wolverine, Daredevil, and Elektra. Miller then created Ronin, a science-fiction samurai drama, which is in development at Warner Bros. as a feature film. Miller then wrote and illustrated the groundbreaking Batman: The Dark Knight Returns (an inspiration for the 1992 feature Batman), which not only redefined the classic character, but also revitalized the comics industry and reawoke audiences to the potentials of the medium. Miller also wrote Batman: Year One, which was a basis for 2005’s Batman Begins.

Miller introduced his noir masterpiece Sin City in 1991, and it became an instant sales success. To date, Miller has written and illustrated seven Sin City graphic novels. In 2005, Miller co-directed with Robert Rodriguez the feature film Frank Miller’s Sin City.

300, Warner Bros. feature-film adaptation of the award-winning graphic novel by Miller (with Lynn Varley) smashed U.S. box-office records this year.

Miller is currently in preproduction of a feature-film adaptation of Will Eisner’s The Spirit, for which Miller has written the screenplay and is set to direct.

(C)Red Mile Entertainment, Inc. All rights reserved. RoverActive, the RoverActive logo, Red Mile Entertainment and the Red Mile Entertainment logo are trademarks of Red Mile Entertainment, Inc. Sin City and the Sin City logo are trademarks of Frank Miller, Inc.

Media Contacts:
Reverb Communications
Tina Casalino
408-266-1934
tina@reverbinc.com

David Bruno
209-586-1495 ext. 115
david@reverbinc.com

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Johnny Knoxville and the rest of the Jackass crew invade retail shelves as Red Mile Entertainment and MTV Games launch Jackass The Game http://www.redmileentertainment.com/2007/09/26/johnny-knoxville-and-the-rest-of-the-jackass-crew-invade-retail-shelves-as-red-mile-entertainment-and-mtv-games-launch-jackass-the-game/ http://www.redmileentertainment.com/2007/09/26/johnny-knoxville-and-the-rest-of-the-jackass-crew-invade-retail-shelves-as-red-mile-entertainment-and-mtv-games-launch-jackass-the-game/#comments Wed, 26 Sep 2007 20:47:48 +0000 puck http://www.redmileentertainment.com/2007/09/26/johnny-knoxville-and-the-rest-of-the-jackass-cre-invade-retail-shelves-as-red-mile-entertainment-and-mtv-games-launch-jackass-the-game/ Jackass the game for the PlayStation®2 System And PSP® (PlayStation®Portable) System Hits Retail Today

SAUSALITO, September 26, 2007 - Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom’s MTV Networks (NYSE: VIA, VIA.B) and publisher of innovative interactive products, announced today the release of Jackass the game for the PlayStationÒ2 computer entertainment system and PSP® (PlayStation®Portable) system.

Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension of the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to videogame systems for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason “Wee-Man” Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Whether they’re covering themselves in a variety of bodily secretions, playing rock-paper-nuts, or racing down a mountain on top of refrigerators, gamers will spend countless hours entertaining themselves as they engage in countless hysterical situations that have been deemed too gross for the Jackass crew to try up until now.

“We’ve always warned our fans not to try this at home, but now with the new jackass video game, players finally get a chance to try all the dumb stuff we do at home…but only within the game of course. I mean we don’t need you little jerks gettin’ any funny ideas. Heh heh….Wahoo!” said Johnny Knoxville, star of MTV’s Jackass.

“We’re thrilled to bring the hilarious comedy and irreverence of Jackass to the world of video games,” said Tony Calandra, VP MTV Games. “The vision and extreme nature of the show and movies are faithfully recreated in the game - from all the outlandish and bizarre stunts to the signature, in your face Jackass humor.”

Jackass the game features dynamic physics, detailed ragdoll modeling, and rich, populated levels for truly emergent gameplay - no two stunts will ever be the same. A detailed in-game injury system tracks every impact: from virtually broken femurs to cracked skulls. The more punishment that the player inflicts upon the Jackass characters, the higher the player’s score. Jackass the game also offers a variety of multiplayer features that allow players to go jackass to jackass for even more intense and competitive action.

For additional entertainment, the PSP system version contains unlockable footage from the Jackass TV series that lets players see the pros in action. A fully-realized replay engine allows players to save their very own signature Jackass moments with detailed camera controls and editing features. Players can also trade their saved replays and clips with other players via the PSP system’s wireless functionality.

To inspire gamers to create and perform the most outrageous stunts as humanly possible, Jackass the game features more than 25 songs from renowned artists including The Misfits, Circle Jerks, Skinny Puppy, The Minutemen, Chris Pontius, Nashville Pussy and more. With song titles such as Live Fast and Die Young, Corona and Swamp Boogie, the music provides the perfect atmosphere for players to perform outlandish stunts in the game and virtually indulge in Jackass behavior.

The list of songs in Jackass the game include:

Artist Song
Anti- Nowhere League I Hate People
Balzac Wall
Cakecutter Nude Country
Circle Jerks Live Fast and Die Young
Circle Jerks I’m Gonna Live
CKY 96 Quite Bitter Things
Datsuns, The Sittin’ Pretty
Datsuns, The What Would I Know
Deviants, The Let’s Loot the Supermarket Again
Marginal Man Friend
Minutemen, The Corona
Misfits, The Spinal Remains
Nashville Pussy Come On, Come On
Nashville Pussy Hate and Whiskey
Pontius, Chris Karazy
Pontius, Chris Swamp Boogie
Rohen, Dave Party Boy Theme
Skinny Puppy Politikil
Smut Peddlers Coppers
Smut Peddlers Do the Flop
Turbonegro Selfdestructo Blast
Turbonegro Prince of the Rodeo
Vandals, The Urban Struggle
Virginia City Revival Drink For Free
Wade, Roger Alan BB Gun
Wade, Roger Alan If You’re Gonna Be Dumb, You Gotta Be Tough

Jackass is a fantastic property and a perfect fit for gamers,” said Chester Aldridge, CEO of Red Mile Entertainment. “By bringing the Jackass series to the videogame space, we are delivering a compelling and entertaining interactive experience for consumers.”

The independent Entertainment Software Rating Board (ESRB) has rated jackass the game M for Mature, descriptors include crude humor, language, mild blood, sexual themes, and violence. For more information about the ESRB visit http://www.esrb.org/.

For more information about Jackass the game, please visit www.jackassthegame.com.

About Red Mile Entertainment, Inc.
Red Mile Entertainment, Inc. is a worldwide developer and publisher of interactive entertainment software that is headquartered in Sausalito, California. Red Mile creates, incubates and licenses premier intellectual properties and develops products for console video game systems, personal computers and other interactive entertainment platforms. Red Mile has published a number of innovative titles. In 2005, Red Mile successfully launched its first franchise game, “Heroes of the Pacific,” for multiple platforms including the PlayStation®2 computer entertainment system, Xbox® video game system from Microsoft and the PC.

About MTV Games
MTV Games is dedicated to creating, marketing and publishing high-quality, innovative interactive products that are relevant to the MTV audience and complements the core values of the MTV Networks brands.

About MTV Networks:
MTV Networks, a unit of Viacom (NYSE: VIA, VIA.B), is one of the world’s leading creators of programming and content across all media platforms. MTV Networks, with 130 channels worldwide, owns and operates the following television programming services - MTV: MUSIC TELEVISION, MTV2, VH1, mtvU, NICKELODEON, NICK at NITE, COMEDY CENTRAL, TV LAND, SPIKE TV, CMT, NOGGIN/THE N, VH1 CLASSIC, LOGO, MTVN INTERNATIONAL and THE DIGITAL SUITE FROM MTV NETWORKS, a package of 13 digital services, all of these networks trademarks of MTV Networks. MTV Networks connects with its audiences through its robust consumer products businesses and its more than 200 interactive properties worldwide, including online, broadband, wireless and interactive television services and also has licensing agreements, joint ventures, and syndication deals whereby all of its programming services can be seen worldwide.

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Making of Jackass The Game Special hits MTV this Friday at 12 Midnight EST / PST on September 21st http://www.redmileentertainment.com/2007/09/21/making-of-jackass-the-game-special-hits-mtv-this-friday-at-12-midnight-est-pst-on-september-21st/ http://www.redmileentertainment.com/2007/09/21/making-of-jackass-the-game-special-hits-mtv-this-friday-at-12-midnight-est-pst-on-september-21st/#comments Fri, 21 Sep 2007 17:31:44 +0000 puck http://www.redmileentertainment.com/2007/09/21/making-of-jackass-the-game-special-hits-mtv-this-friday-at-12-midnight-est-pst-on-september-21st/ Jackass Cast Reunites in the Making of Special for Their Upcoming Jackass Game for the PSP® (PlayStation® Portable) System, PlayStation®2 and Nintendo DS ™

New York, NY - September 20, 2007 – Red Mile Entertainment (OTCBB: RDML), a worldwide developer and publisher of interactive entertainment software, and MTV Games, a unit of Viacom’s MTV Networks (NYSE: VIA, VIA.B) and publisher of innovative interactive products, announced the Making Of Jackass the game special set to air this Friday, September 21st at 12 Midnight ET / PT on MTV. Jackass the game is set for launch this Fall for the PlayStationÒ2 computer entertainment system, PSP® (PlayStation Portable) system and Nintendo DS™.

The Making Of Jackass the game special reunites members of the Jackass cast as cameras take a hysterical, behind the scenes look at the development of their first video game. The special takes viewers on an insane Jackass ride featuring classic clips from the show and movies that were inspiration for moments in the game itself, along with interviews where the guys discuss their interest in video games and their reactions and expectations when they heard the Jackass game was being produced. In addition, the Jackass crew recreates a few of the stunts from the game in real life like Whack a Wee Man. Fans will also get to check out a raucous Jackass voiceover recording session as well as get a wild look at the cast as they don and defile motion capture suits on body parts and use them in ways that have never been seen before.

Inspired by the popular MTV television series and hugely successful MTV Films Jackass and Jackass number two, Jackass the game is a natural extension of the Jackass property, taking it to new heights as the highly anticipated mission-based action adventure game comes to a videogame system for the first time. Jackass the game allows players to interact and play the roles of Johnny Knoxville, Steve-O, Jason “Wee Man” Acuna and many others from the Jackass gang as they virtually perform more than 35 ill-conceived stunts and pranks. Gamers will spend countless hours entertaining themselves as they hurl themselves into countless reckless situations that have been deemed too dangerous (or too gross) for the cast to try up until now.

Jackass the game will carry a suggested retail price of $29.99 and has been issued an M for Mature rating by the ESRB.

For more information about Jackass the game, please visit www.jackassthegame.com

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